Editor's note: This post originally appeared in a slightly different form at U.S. News & World Report.
I wanted to hate this book.
I’m a bit of an education technology skeptic, but I come by it honestly. No field overpromises and underdelivers more than education. And nowhere within education is that more true than among education tech’s various cheerleaders. For years, we’ve heard innovators, disruptors, and paradigm shifters natter on about twenty-first-century skills, flipped classrooms, and the “school of one.” Meanwhile, the experience of school for most kids remains the same, with the same mediocre outcomes year after year. Read my lips: No new TED Talks.
So I confess that I opened Greg Toppo’s The Game Believes in You with an arched eyebrow. I’m not ready to abandon my skepticism entirely, but Toppo made a persuasive case that games do many of the things we expect schools and teachers to do—differentiate instruction, gather data, and assess performance—and very, very well.
He started to win me over by not making the standard, clichéd education tech enthusiast’s argument about student engagement and “meeting the children where they are.” I don’t think...